In a few of my most recent articles, I talked about how I painted up the Kodiak/Grolar multikit that I won in the Iron Arena at the Capital City Bloodbath this year. This is actually my second Grolar, and if you put them side by side, I think you can get a clear picture of my progression as a painter over the past year and a half or so. I think the newer model showcases a few key aspects where my skill has increased.
The most obvious difference here is the weathering. The first model was painted long before I started looking into weathering techniques, so when you look at them side by side, you can see that the newer one has a lot more character to it thanks to all the dirt and rust and battle damage. It took me a long time to really get into weathering (outside of character warjacks), but I think the results really do speak for themselves. Weathering adds character and can help your model really tell a story.
The second big difference, I think, is the whites. In the older model, I was probably still just painting the white in a straight white. Whereas in the newer model, I had actually highlighted the whites, starting with a mix of grey and a touch of P3 Frostbite to push the white into a slightly cooler area of the spectrum, and only going up to straight white on the edges and in the highest highlights. I feel that just looking at these two models side by side, this makes a huge difference, especially on the white piece around the neck area.
But the biggest difference of all has to be the metals. In the old one, I was probably just painting them with a silver or brass colour, washing it with nuln oil or some other black wash, and maybe drybrushing it a bit before calling it a day. It looks okay for a gaming piece, but to really take it to the next level, as on the second one, I had to learn to highlight metals. I would start with a darker silver or brass colour, then after applying a wash, I’d work my way up to either a bright silver or a bright brass. Simply look at the curved pieces on the hammer and the guns to see the difference; the newer model looks a lot more three dimensional, and the brass really “pops” in a way that the older model doesn’t.
In addition, the later model has more brass to it. This has been a theme with a lot of the models in this colour scheme. My early models were mostly purple, white and silver, but as I played with colours a little more, I found that the more brass I put on them, the better they looked. This was before I had an understanding of colour theory, of course, so when I first learned about the colour wheel and how to get good contrast, it totally made sense. Gold is directly across the colour wheel from purple, so of course, mixing purple and a warm gold on a model is going to give you both the complementary colours contrast, as well as some cool/warm contrast, and it’s going to look a lot more balanced and pleasing to the eye than a model that is all purple, white, and a cool silver.
Further, adding more gold can help show more details. For the pipes on top of the original model, I did them all in silver, while on the newer one, I did the pipes in silver but the elbow joints in brass. In addition to adding some visual interest and breaking up the big giant silver piece, it also makes it so that the detail is more easily apparent to the viewer at a distance or at a quick glance.
Overall, I would say that these two models represent progress on my hobby journey. The older once is not perfect, and by my new standards, it’s probably not even that great. However, I’m not ashamed of it or anything like that, because it represents how far I’ve come. That’s the thing with any hobby – no model is perfect, and you get better and better with every piece. It’s a journey, not a destination.
Bonus! Grolar Dojo!
As an aside, I took the Grolar variant to a tournament a couple weeks ago, and he did very well. He personally killed two warlocks, which helped me clinch third place after a total brainfart in the second-last round cost me a game I had pretty much won (“I’m going to table my opponent except for his caster, get ahead on scenario, then walk into Butcher3’s threat range!”). Since it was a two-list event, I had a Vlad1 Rockets list in my bag, but didn’t bring it out because I forgot my tournament tray and didn’t really want to unpack 50 models every round. So, I just played the following list all four games:
Theme: Jaws of the Wolf
Greylord Forge Seer x2 (free)
Yuri the Axe (free)
Kayazy Eliminators x2
Battle Mechaniks (max)
This list has been something that I have been tweaking for a while, and I straight-up love it. Though it may take a while to learn all his tricks, Strakhov1 has quickly become my favourite caster, and I would argue that with all his movement shenanigans, he is one of the best jack-support casters in Khador right now (perhaps even better than Harkevich and Special K) because of his sheer ability to put warjacks where they need to be, and threaten to assassinate a caster from downtown. Like Sorscha1, even holding onto the feat in the back pocket can help you control the game by simply threatening to kill the enemy caster if he gets too close, with “too close” being defined as “anywhere within 20 inches of any of these warjacks.”
If we go back to the old page 5, and take away some of the puerile and unnecessarily-gendered language, we can see that Warmachine is a game of aggression. You have a better chance of securing victory by taking control of the game and going on the offensive than by sitting around and waiting for your opponent to come to you. With very mobile, deep-striking heavy warjacks that have the base stats to do a lot of damage when they get there, Strakhov can effectively take control of the game and send powerful pieces deep into the enemy’s line in a way that someone like Harkevich really can’t. Harkevich excels at a fair fight, but that’s something your opponent doesn’t always give you. Strakhov, with all his movement shenanigans, can do some interesting hit and run tactics, and he always has an assassination run in his back pocket.
In short, nothing in Warmachine kills things quite like a Khador jack once it gets there. And with the ability to take a model with a SPD of 4 inches and send it 19 inches up the table in non-linear fashion, no one gets a warjack there quite like Strakhov.